Zwei Schaedel has Big EX ATK (18% @ slvl15) and has a unique skill that provides 20% echo on the third hit of Triple Attacks. It is a bit tricker here however, considering those weapons are not the commonly used Omega/Magna weapons; rather, the Medium ATK and Small Enmity weapons are used: Tiamat Bolt Omega and Celeste Claw Omega. Claws of Terror‘s main selling point is its Cap Up for multiattacks. Unheil (Grand Weapon, Ferry’s) is a weapon with two unique skills – Big Glory and Medium Grace. Pooky's GBF Weapon Grid Resource. The flex spot is mainly for your mainhand choice. If you find you cannot get your burst out in time before the boss dies, you can try using a Stamina grid/version instead. Pooky’s Minimum: 0Nice to Have/Niche: 1Meme: 3, Big Omega Tyranny (ATK/HP Cut)Big Omega Trium (DA/TA). The first flex spot is likely to be your mainhand choice, which depends on the Class that you are using. At 3*, Dark Opus weapons are just expensive filler (due to the skill fodder requirements) and I do not recommend using them at 3* unless you somehow have nothing else and/or require the HP and/or have the fodder to spare. Fediel’s Spine is mainly for use with Chrysaor in Charge Attack burst setups. All grids are presented under the assumption of being used with Elemental Advantage. Massive Normal Tyranny (ATK and HP Cut)DMG Cap Up. Therefore it is hard for me to give any general advice regarding Hollowsky weapons. When investing in Grand/Moon weapons for your grids, make sure to do your research so you can use your resources (and money) wisely as to avoid buyer’s remorse! This may be the case if you require/desire the mainhand charge attack/ougi effect: Spear is great for sustain, Staff provides Water ATK and ATK/DEF, Axe provides a lot of TA and a Supplemental Damage buff, Bow provides Crit and Damage Cap Up, and Blade provides strong stacking debuffs. This weapon has potential if your MC is looking to wield a gun for non-Mechanic use. The Trium skill has low value compared to an additional attack modifier as Dark setups commonly include characters and summons that provide guaranteed multiattacks. In Light the Dark Opus can simply replace either a Luminiera Bolt/Sword Omega. Seraphic Weapons should pretty much always be used when fighting with Elemental Advantage. The Seraphic Weapon is the backbone of any grid being used in a fight where you have Elemental Advantage. Ruth Marner is a freelance writer. The weapons shown in the suggested grids are the Xenos with the highest ATK stat, but can be replaced with other Xenos/non-Xenos if needed (the optimal number of Ex/Unknown weapons used in a grid will possibly decrease if using non-Xenos). Vajh japócsik wacupp joejtvagyat hetkoznap lkaja. The Bolt’s replacement is like Fire and Water, and the Dark Opus is essentially equal in damage to the Lumi Sword (Dark Opus is greater if you have Normal ATK buffs) in addition to providing more HP and a Cap Up option. Yes, all the guides assume weapons are max uncap/max level/max slvl unless otherwise stated. That being said, you may be able to increase your strength if you can field a team that synergizes with a Hollowsky weapon. The Hollowsky Blade is particularly suited for solo fights and/or fights where the extra Debuff Success and Debuff Resistance Down it provides can be useful. . He isn't even that good looking. Here is my sheet that shows all SSR character weapon proficiencies. I provide the most common summon setups at the beginning of each subsection. If you have any suggestions/input/criticisms for this guide please find a way to voice your opinion; leave a comment here or attempt to reach me on a discord server. These weapons are not very good until 5-star and require a large investment to get to max level/slvl. Supplemental Damage can be utilized as another way to exceed the regular damage cap and has the potential to be a strong addition to any grid; it synergizes very well with echos as the bonus dmg will apply separately to the base autos and each instance of echo. The standard summon combination is an Omega/Magna or Primal (e.g. At 4-star it provides a 1k drain to your party for 2.5 turns, it also gives your MC stacking CA DMG/CAP Up. Ichigo Hitofury (Grand Weapon, Cain’s) is like Eden and Ixaba, it has Massive Normal ATK (22% @ Slvl 15) and Medium Normal Stamina (9.56% @ Slvl 15 at 100% HP), making it a very strong weapon. I updated the dark guide to include astral and other new weapons, please check it out! My calculations did not find a use for two Zechariah in any end game grids. This setup uses a pairing of two 5-star Celeste Omegas to net you 98.8% Crit with the four Abyss Gaze. Currently, their main use is as mainhands. Class Champion Weapons (CCW) can range in strength from niche uses to absolute powerhouse. For Dark, when comparing the Dark Opus to Abyss Gaze on motocal, it also loses in damage (even if we remove the DA portion of its skills), however the Dark Opus does not rely on Crit. The core of standard Omega/Magna Dark grids. Builds that include a Bahamut Weapon are assumed to have full coverage, that is, it affects all four members of your frontline. Its Charge Attack provides your team with stackable DEF Up (10% per stack, max 30%) and a small Refresh (600HP cap). If you want to add more than two flex options, consider replacing a Celeste Claw Omega first. The Hollowksy Axe is often included in Dark grids due to its synergy with Luchador and TA Burst setups, which often include Melee specialty characters. It is possible to achieve 1 skill Extreme+ boss kills without a Fediel’s Spine, but its Stamina and Supplemental DMG skills are very powerful for this strategy and will make it much easier to achieve such a feat. When including it in a M2 Gun grid, you’ll want to still have at least three Gaze to have some resemblance of Crit consistency (three Guns with a single Celeste is 40% Crit). You should really read this section to have proper viewing context, but if you want, you can jump straight into it with the quicklinks I have scattered about the page, an example is below. Unheil does not have a regular ATK skill, and is therefore hard to fully utilize if the rest of your grid is not already powerful enough to function with one less ATK skill. On the other hand, the Omega version can sometimes be utilized in Primal grids. Due to their importance in the past, players often try to build entire teams around one weapon proficiency. I can’t wait for the updates to the other elements! It is a priority to uncap your Seraphic Weapon to SSR, as the SR only give up to 10% Seraphic Mod, while SSR gives 20%, and the 4-star SSR provides up to 23%. A Dark Opus weapon has one base skill and two customizable skill slots that unlock after uncapping and leveling the weapon to 4*/120 and 5*/200, respectively. The first skill of Atma/Ultima Weapons can be customized using a Gauph Key and only effects characters with the respective weapon proficiency of the weapon itself (e.g. The Claws of Terror or Zwei Schaedel are normally used as the mainhand weapon. Ultima Weapon Charge Attacks provide both 30% Elemental Attack and Double Attack to your team, making them good mainhand options for whatever weapon type and element you chose to make. Grand Blue Fantasy GBF Account Rank 181. At this stage, Dark Opus Weapons, in terms of damage, are just like regular 3* Big ATK weapons (like Yggdrasil Sword Omega), but they additionally boost HP. The Dagger of Bahamut Coda is shown as a visual placeholder and should be whichever type is best for your setup. Skip to content. Pooky’s Minimum: one that affects your full partyNice to Have: all ATK/HP variants. (づ￣ ³￣)づ. Just like at 3*, the 4* Dark Opus Weapons are equivalent to 4* Big ATK weapons. Above are the unmarked stats, bullet load and skills associated with the new weapon from Xeno Corow. Notify me of follow-up comments by email. thank you! According to Gamewith, the 2nd skill provides a sad 0.5% skill damage up BUT a very powerful skill damage cap up of 30%, combining this a skill cap up from either Ultima weapons or Dark Opus weapons would provide you a whooping 80% skill cap up, which further stacks with Damage Cap … The Hollowsky weapons’ CAs synergize very well with their Supplmental Damage skills, so you could consider using them as your MH when fielding a team in their respective elements. Make sure you know what you’re getting into before your spend all your mats on a 5-star CCW! It is a great option/substitute for a Bahamut Weapon if you can make use of the DMG Cap Up increase. Having this knowledge will help you make better choices when building your grids! A 3-star Astral is comparable to 4-star Xenos. At 5-star, Dark Opus weapons are one of the strongest weapons in the game and due to having two skills boostable by summons and a Cap Up option. If you do not already have a basic understanding of how grids and damage calculations work in Granblue Fantasy, please take some time to become familiar with it! I’m Pooky and this guide is my project to help the GBF community get an idea of what finished weapon grids commonly look like. Zooey’s conjunction skill is used to drop to 1HP and, due to Unfinished business, your MC, 2nd slot character, and 3rd slot character will stay at 1HP. Seraphic ModifierSmall Normal Majesty (ATK/HP). Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window). This means that two Bab-el-Mandeb in double Hades setups gives 91.2% Crit Chance. Sunya (Rei’s unlock weapon) is another sustain mainhand but on a Harp rather than a sword. To pack the most punch, the summon combination of Celeste Omega and Huanglong is normally preferred; however, Charge Attack Burst comps can also utilize a summon pairing of two Huanglongs, mainly for farming Very Hard or Extreme event raids without using any skills (or very minimal skill usage). Dark Opus Weapons were introduced with the Lucilius Raids and there are two versions for each element, one with Omega/Magna skills (boosted by Colossus and co.) and the other with Primal/Normal skills (boosted by Agni and co.). Blutgang (Grand Weapon, Black Knight’s) provides Massive Normal ATK (22% @ Slvl 15) as well as Small Normal ATK (12%) and Crit (3%). For AES grids, the Dark Opus doesn’t replace an AES, but should rather just be added to the grid (replacing the weakest non-AES weapon, usually the 2nd EX weapon). This resource should mainly be used to see what finished weapon grids commonly look like in Granblue Fantasy and give you a rough answer to the common question of “How many copies of X weapon do I need?”. Seox’s 1st skill). Fire = … new format is great too! The Qilin Sword is part of a Beasts series of EX weapons with an additional defensive skill that lessens damage taken from the element you have elemental advantage against. They are good at 4-star, but even better at 5-star (you probably wont need more than 4 5-star claws). Above are the unmarked stats, bullet load and skills associated with the new weapon from Xeno Corow. Alphabetical Theme Naming: Male Draphs typically have names that begin and/or end with syllables containing "a" (ie.Vaseraga', Baotarda, Galadar) and have emphasis on dakuon consonants in Japanese. Using more than one Zechariah does not offer a boost in damage. I will try to note if a 5* Dark Opus changes a grid composition and which 5* Pendulums are commonly chosen. For my grid recommendations, I have included them as a flex option as they may not be possible/optimal for every player/setup, but they are often the best option (and also very versatile due to the ability to use it in any element) when it comes to weapons that provide grid DA/TA. It has very useful Swordmaster/Glorybringer skills for solo battles, as the MC can cap on Defense Down with its Awakening Skill (-20% Dark Defense Down) and fully stacked CA debuffs while also providing Veil (with Resonance, an optional skill), and 24% Echo on attacks while energized. They do not offer the same Massive Ex mod that Xenos do (23% at slvl 15), but they offer unique skills and charge attack effects in addition to their Big Ex mod (18% at slvl 15). Zechariah is a new weapon that is nice to have, but is not required for end game Omega/Magna Dark. Qilin support summon is used to reset key skills (e.g. The flex spots should be chosen for whatever suits your use. For Wind and Dark, if you are using Tiamat Gauntlet Omega or Celeste Zaghnal Omega, it is that same as for Fire and Water, the Dark Opus Weapons have higher base attack and offer the same ATK skill so they are automatic replacements. It was a good counter to the Sammohanastra. hope you’ll look into adding astral weapons to your numbers as well! Used by, Would create showers of arrows and discs. } Seraphic Weapons have one of the strongest effects in the game. Thankfully Dark Opus Weapons are still very useful at 4*, which have much more reasonable material requirements and should be accessible to most players. To be utilized optimally, this grid needs support from your strategy and setup to maintain high or full HP. Camping. Atma/Ultima Weapons are very often utilized for their ability to provide a source of Double Attack (DA) and Triple Attack (TA) (20% DA/TA with the Strife key) and/or the various DMG Cap increasing options with the Ultima keys (click the banner for more info). Weapon Skills are unaffected. No Big II ATK. Due to all these options, grids should be designed for the exact purpose you are using them for, rather than just relying on the same 10 weapons for every fight. Somewhat ironically, the weapon itself does not have its own ATK skill, making it harder to take advantage of the extra Cap Up; instead, Unheil provides boosts to CA DMG/Cap, Chain Burst DMG/Cap, HP and debuff resistance. Dark Opus Weapons offer a variety of Charge Attack effects based on which Pendulums have been equipped (both the Guiding Revelation and Guiding Gospel pendulum choices modify the Charge Attack). Dark Enmity tends to dominate high-end racing scenarios as far as I know, but there are many possibilities for you to choose from. I have provided some examples for each element, but my suggestions are not exhaustive and you may use whatever mainhand suits your purposes or needs. The CA provides 15% TA and 10k Supplemental Damage to your party for 3.5 turns, which is synergizes well with its echo skill. Bahamut Weapons are the default Normal ATK weapons to include in Omega/Magna grids as they provide very large base Normal ATK and HP modifiers (32% ATK and 18% HP @slvl15). Its Charge Attack gives your party a 30% DA/TA and 15% echo buff. Some Grand/Moon weapons can provide improvements for these grids, but those options will not be included in this guide.– No Gacha, commonly referred to as F2P, represents Primal grids without any Grand/Moon weapons and are fully farmable.– Gacha, commonly referred to as P2W, represents Primal grids that are not limited by Grand/Moon weapon acquisition. Having one 4-star will help you achieve setups capable of quickly farming of event raids. while also boosting HP. Wulf and Renie (Halloween) 8.0 This character's rating from GameWith out of 10: 7.5 This character's rating from Kamigame out of 10. Dagger of Bahamut Coda applies to only Humans and Erunes). It functions like Windhose, and provides 10% Charge Bar, 30% CA DMG and 10% CA Cap Up to all allies for that turn. thank you for the improved guide! Additional flex slots can be filled with weapons such as a fourth Abyss Spine, second Fediel’s Spine, Bahamut Weapon, or Ultima Weapon (with a Stamina Gauph Key). In addition, it also boosts your DMG Cap by 1% per equipped weapon of its type (with Cosmic Gauntlet, 6 total melee weapons equipped gives 6% DMG Cap Up). Well, a 5* Dark Opus weapon is likely out of reach for most players for the time being. I am testing out a new format/style, please check it out.– Night mode switch added (its not perfect, but it at least gives you the option). The Supplemental DMG bonus appears to stack up to 1mil, so you can utilize up to two. Dark Opus Weapon skill ups require Bahamut Weapon level fodder amounts, and its own fodder requirement tier after Slvl 15; check the wiki for more details the trade/uncap/skill/key information. Loving the upgrade to the Dark section! Key changes include:– Updating each element to include everything up to the new M2 weapons.– Removing M1 grids, players progressing through the early and mid game please refer to the wiki basic grids and/or try to get tailored-to-you advice from the available GBF communities.– Adding a “Grid Weapons” section, which gives a short description of each weapon and how many I think you should acquire for your use.– Providing more specific and use-tailored example grids with a reduced amount of “Flex” spots. For example, you may want to include two of Charge Attack/Skill/Chain Burst Damage Cap Ups (Opus and Ultima Keys) for use in One Turn Kill (OTK) setups to be able to reach the required damage (21 million for the Ex+ boss in Unite and Fight/Guild Wars). Fallen Sword has Massive Normal ATK (22% @ Slvl 15) and Medium Normal Stamina (9.56% at 100% HP) and Gisla has Normal Big II ATK (20% @ Slvl 15) and Medium Normal Enmity. using Nier and Death’s call). Note that the Progression skill stack up to a Cap of 75%. The Charge Attack of all Dark Opus weapons provides 1 Crest stack to your party (based on the element of the Dark Opus); this effect is rare for mainhands and can be useful for certain strategies. it is super helpful for someone who is building their grids still! Then use Tagteam and attack. It is boostable by Hades, which means it can give up to 36% Dark Elemental ATK with one Hades and 57% with two Hades. While a decent weapon in a vacuum, it is not recommended to invest in Parazonium purely for grid use. It can also be used (even if you lack shared specialties) if you need the DMG Cap option from its Ultima Key. **Meme math alert** Omega Trium is capped at 50%, which can be achieved with two Ancient Cortana with double Celeste Omega, or three with single Celeste Omega. It has a static MH effect that applies to your party: 20% Debuff Success Rate and 20% boost to Skill DMG Cap; also gives immunity to skill-sealing debuffs. They are very good mainhand options due to their charge attack effect (30% Elemental Attack and 30% DA for 3.5 turns when Ultima) and their high charge attack multiplier. The Hollowsky Axe and Utlima Claw should only be used if your party members (other than Zooey) have Fist or Axe weapon specialty. Note that the Excelsior CA Cap Up can stack with the Sentence skill from Abyss Spine (up to 30% each, 60% total). Also all of the new grand progression weapons could be on there, since it saves changing your opus final skill lol, Correction on Bab-el-Mandeb’s description- the axe only has Big II Crit and Medium Majesty. Bahamut Weapons are usually very strong options for Omega/Magna grids due to the large amount of Normal ATK and HP modifier they provide (they are mostly avoided in Primal grids due to how the damage formula works). In this guide, Atma/Ultima Weapons are represented by an Elementless Ultima Sword that acts as a visual placeholder, your Ultima can be any type and element of your choosing. The Claws of Terror are also a good pick, due to the Counters on Damage buff, if the boss has a guaranteed multi-hit trigger; conveniently, the Unite and Fight Extreme+ bosses have a guaranteed multi-hit trigger. It is good to include in your grid when you have guaranteed TAs, and has good synergy with the Hollowsky Axes proc on the third hit of TAs (if you are using Melee/Axe specialty characters). Massive Normal StaminaSupplemental DMG for CAs. Primal grids are briefly covered but this guide does not provide in-depth recommendations for these. With the release of Faa-san's raid, we are blessed with 12 new weapons called Dark Opus Weapons. In addition, as it is a Grand Weapon, it boasts high stats, Massive Normal ATK, and Small Normal Trium. Tower of Babyl is a recurring limited-time event where your parties battle powerful bosses on each floor to climb the tower. At 4-star it provides 10% Cap Up for multiattacks if mainhand, at 5-star it provides the Cap Up even if not mainhand. This bonus is currently available from the backline passive of Caim (an Evoker, obtained through Arcarum) which provides ATK (Unique multiplier), DEF, and DMG Cap, and Scales of Dominion, which provides ATK (EX multiplier) and DMG Cap. Ensemble Dark Horse: There's a lot of them within the fandom that the work now has it's own page here. The following five weapons are Grand Weapons and require their 4-star Uncaps to reach their full potential; make sure to weigh the opportunity costs of your resources if you plan on investing in them. Qilin Bow offers Massive Tyranny (25.5% Normal ATK @ slvl20 and -10% HP) as well as 10% DMG Cap Up. Google has many special features to help you find exactly what you're looking for. Note for Space Whales or players looking to hyper specialize in Primal grids for one element: I highly recommend you find advice/discussion in more specialized communities. For the first time, bestselling author James B. Stewart sifts these conflicting accounts to present a clear-eyed view of what exactly happened inside the FBI in the lead-up to the 2016 election, drawing on scores of interviews with key FBI, Department of Justice, and White House officialsand voluminous transcripts, notes, and internal reports. It has the capability to go to lvl200/slvl20, providing 21% EX ATK and lessening Light damage taken by 17.5%. It is also a great weapon to include for Stamina based strategies as it provides 22.4% Normal Stamina (@slvl15); note that the Stamina skill is not boosted by Hades summon. Each element has an Omega/Magna and Primal version. With Astral and Dark Opus Weapons providing the same/similar type of Cap Up options, Ultima Weapons have fallen out of favour in end game grids, but they can still be quite useful in certain cases and can be strong for players who do not yet have all the “overpowered” weapons. Parazonium (Grand Weapon, Orchid’s) provides Massive Normal ATK and Small Normal Trium. Xeno weapons were the original “highest EX ATK modifier weapons” (23% @ slvl15) but have fallen out of favour in most grids due to newer weapons being stronger. Supplemental Damage (also known as DMG Boosted) is an effect that some characters can provide through their skills and passives, but Hollowsky weapons are unique in that they can provide this via weapon skills. It’s nice to see a new look on this site. The Abyss Spine’s Medium Sentence Skill provides 22.8% CA Cap Up and CA DMG when boosted by a single 5-star Celeste Omega. The passive provides Enmity (multiplicative with weapon skills) to your party based on the MC’s HP% (see wiki page for details) and synergizes well with Dark, which mainly focuses on Enmity grids. An icon used to represent a menu that can be toggled by interacting with this icon. A MH to consider if you are capable of benefiting from Keen. Fediel’s Spine is mainly for use with Chrysaor in Charge Attack burst setups. The elemental “lessen damage taken” skill has a Cap of 30%, and Draconic weapons reach this Cap @ slvl20. the Unite and Fight Extreme+ boss) by using 1-2 skills with this setup; however, such a feat may require certain characters and/or a very strong grid (e.g. Great with the Splitting Spirit skill. In my grid suggestions, Dark Opus Weapons will be assumed to be at the 4* stage. Last updated – September 9, 2020:– Dark has been super updated up to the new M2 weapons. I love the new layout! They also exist in the element with Zooey/Conjunction for easy activation of Enmity. This guide has always been a fantastic resource for me. However, the materials/resources required to complete an Ultima Weapon is considerably high for the average player; make sure to plan out what type and element your Atma/Ultima(s) will be! any chance youll be updating this soon, esp with the new magna weapons. There are certain situations/setups that can properly take advantage of the Scales of Dominion; however, players need to understand when, where, why, and how to do so before trying to throw together a Highlander grid. Compared to fire, dark cares way less about losing the max HP, is far less likely to use a different grid (unless you previously invested heavily in fallen swords), and is far less likely to use a different key (because of how strong the enmity modifier is). In the end, you should run your own tests and calculations to find out what is optimal for you. The Small Normal Majesty is not very important as it is a fairly weak skill for Omega/Magna grids, but provides a decent HP boost for Primal grids. thanks for reading! Ultima Weapons are fabled weapons associated with Ultimate Bahamut.These weapons boost ATK and HP based on a character's weapon specialty. Thank you for updating this guide!! Thanks, Pooky. As with all Dark Opus weapons, in addition to the Omega version, there is a Primal (Normal mod; Repudiation) version; however, they are not optimal for use in Omega grids. Claws are good because they have two Omega damage mods (ATK and Enmity) that are multiplicative with each other and are boosted by Celeste Omega summon(s). You will probably also want to use a few key buff skills (e.g. Make sure to calculate and test which summon combination is right for you. That said, sword is the most common Atma/Ultima choice due to the abundance of viable sword proficient characters and MC classes. For double Celeste Omega setups, only one Abyss Spine should be used as it reaches the 30% CA Cap Up limit by itself and provides 36.1% CA DMG. Ensure you know if it is personally worth it to invest in any Grand/Moon weapons for your grid; calculate the incremental increase of that next weapon, the X% boost may or may not be important to you. This grid should allow players to defeat farmable raids with minimal skill usage; its main use is for farming Bait Chunks (meat) in the Unite and Fight event, but it is also useful for quickly bursting other pubbed/farmable raids. However, players may use both Ultima and Dark Opus in their 1T setups to utilize two Cap Up options. For a 5-star (ULB) Dark Opus, Stamina (Strength) or Enmity (Zeal) pendulums are common choices; Enmity is generally better if you are at low HP (i.e. Search the world's information, including webpages, images, videos and more. I love having all of this information in one place, as opposed to having to dig through reddit posts or discord for things, so thank you for all that you do. Draconic Weapons have the restriction that they cannot be used at the same time as a Dark Opus Weapon, this makes them niche almost automatically due to the power of Dark Opus Weapons. Regarding the Katana of Renunciation (Dark Opus) and The Claws of Terror (Astral Weapon). Probably obvious for all M2, but is it best for Gazes to be fully uncapped? Monitibibp ismerve martin szeretnénk feldobni életünket. Their value decreases if you do not have full coverage; make sure to do your own calculations! They are still useful as grid filler, and are likely your best EX option if you do not have the Astral Weapon or weapon specialty synergy for Hollowksy Weapons. e.g. fateless (the water sword) is a fantastic mh for water, even if off-meta, and outshines murgleis as a glorybringer mh especially. Zwei Schaedel is a good mainhand for Luchador not because it has a special MH effect or an amazing CA, but because it is a melee weapon and is slot efficient for the setup (as you will want to include it in your grid even if you don’t mainhand it). Medium Omega ATKMedium Omega Restraint (DA/Crit).
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