Once you fall down where it is, push it so far before changing gravity down then pull or push the moveable object so you can open the rock gate. After you have dealt with them the game will take over as Neftin will help you get back to your ship so you can meet up with him on Thram. For this one first thing you want to do is change the gravity to the right as you can slow Clank down if needed as you want to go so far then go in between the hole in the rock to the moveable object. Once you get it there get to where you can pull it then get on the other side to push it down then change the gravity down to put it where it needs to go so you can get the blockage to continue. Make your way to the Relay Station. Beat the challenge Pest Control on Plant Thram using only the wrench. 2 RYNO VII Holo Plans on Planet Thram? 2 RYNO VII Holo Plans on Planet Thram? Once that you get to the end there'll be more moving platforms that go up and down but these ones when they get to the top they'll flip so time it right for the jumps and glide off from the top with the third one to the room that you need to get to. Change gravity down then go smack the Nether then change gravity up and when you get to the platform slow Clank down so you can get over the pit without taking any damage to get where the next moveable object is. As you go about getting them either from the fossils or directy from beating a Gargathon you'll have to deal with mostly Sarathoids but also watch out for this one type of enemy that'll have something on it's back because if it gets too close to you the thing on its back will blow doing damage to you. It'll take a few tries to get it. Also if you look close enough you'll see someone you recognize if you have played any of the games prior to this one. User Info: koza. After the opening cutscene you'll have the objective of finding Cronk and Zephyr. Starting off the fight against Mr. Once across head straight as there'll be a couple of Thugs to deal with upon getting there and when they've been dealt with there'll be two ways of going either to the left or to the right. Covers: PlayStation3 As for the RYNO Holo Plans go, one of them, you'll need to have both the Hoverboots and the Jetpack to get to it as you'll need to head in the direction where you go the first set of horns until you come to where you see like a rock like tower not far from the Fuel Station on it inbetween a rock clevage. Then you want to change it up doing the same again then change it right using the rock to avaoid getting it by lasers but watch out for the balls along the way. Put Through The Grinder Take them both to the sky and the ground! Boxes in the distance lead to the RYNO card. Deplanetizer - RYNO HOLOCARD: VII. When you get through you can change the gravity down so you can push the moveable object as close to the wall blocking the laser then change gravity upwards then change it down to push it again then upward and to the right to block the laser from doing any damage to you. Ratchet & Clank: Into the Nexus is the first Ratchet & Clank game since A Crack in Time that doesn't focus on multiplayer. Carry onto the next area and when you do there'll be Nethers that you have to take down and once that they're down and out it'll be time to take care of a one of the brutes that you have to get rid of. As there's only a few rounds for this as it should be easy to get past this bunch for a second time. The RYNO VII is a weapon invented by the Plumber in Into the Nexus. After the second door is open there'll be more crates that you can smash to gain more bolts for later on in the game as you make your way in there to find them sleeping. Secured Containment Wing. For this one first thing you want to do is change the gravity to the right as you can slow Clank down if needed as you want to go so far then go in between the hole in the rock to the moveable object. Afterwards you can get over the gap and there'll some Serathoids in the vicinity that you'll have to worry about there. The next room is the Groovitron Room and to get through this you'll need to bash the switch to activate and to get up to where you need to go you'll need to head to the left of where you hit it to get on some platforms to get to the next area but be careful as they'll be going up and down so time it just right to make it to the next platform. Collect all the Gold Bolts throughout the game. Once there, look to your right (you should be able to see the bug hive a little ways away). Upon getting to the end on a platform as there'll be a Gold Bolt in this area but will require a use of a turret but one problem as there's a few Thugs in this area that need to be dealt with first. The plan itself is located at the celing of the room, by some pipes you can land on. Although if you want to dispose of them to help get your Nanotech or your weapons further upgraded you can do that as well. Facebook: http://www.facebook.com/WarhawkFAQs RYNO V: In the factory, you will find a round gate next to a gun, with which you can destroy the target. You'll need to get over to the next part by gliding by doing a doule jump [, then hold to glide]. If you manage to complete this challenge using only the wrench you'll earn a trophy. There are 9 Holo-Plans for the RYNO VII hidden throughout the game, though the first one is given to you. Now change it down avoiding the lasers like in the one previous area but going down instead of going from one side to the other then change it right avoiding the crystal then down and left but when you get to where you can change it down do so to smack the Nether. Also you want to watch out for any Nethers that'll join in the fight due to Mr. Once you do head change the gravity to the left until you come near the end then change it up until you get near the end and then change it to the left. Head up the moving platform to enter as there'll be where you can purchase two new weapons if you have the bolts to purchase any of them as well as a armor vendor. RYNO IV. Now if you're wondering where the Battery Bot is you'll need to go to the right of where you were facing upon heading to where those two Thugs were as there'll be another Thug there to deal with before grabbing the Battery Bot to head up to place it in to crank the bolt. You'll have to deal with Serathoids but there'll be a problem is that you'll have to worry about them regenerating during the challenge. As there'll be a few more spiked balls but when you get near the Nether smack it and head on back up to Vendra but you'll need to remember how you got there but reversing it on the way back. Alternately if you have the Jetpack fueling stations fixed by the time that you get to that section before turning the second crank you can just use the Jetpack to get there much easier. NOTE: Head over to the glass tree near the ledge as you should be able to see a swingshot to help get you up to where the Gold Bolt is to claim it. Now change the gravity down then pull if you need to then push it to lower the divider as you'll find Vendra but she cannot escape at the moment as she'll need something that she can use to break free. It is obtained by collecting nine holo-plans that can be found hidden in … After they've been dealt with one of the doors will open but as you try to get through another Thug will appear and destroy part of the floor between you and him. PS3 | Submitted by ratchet. 1 GOLD BOLT Head on through dealing with the two Nethers that's in front of you then you have to use the Jetpack to get across to where the control station was that you hacked before you gained access to the pipes. When you have that jump down and you should have enough time to get back on the statue to make it to the end unless you go to the end then to the right at the end to smash up the crates there for some bolts then you'll may need to crank it again to make it across again. Prepare yourself for a long and tough battle as it's not going to be easy to get past him without him putting up a fight. There'll be one more Swingshot before you can continue on and once you do that head on up as there'll be some Sarathoids on the path onward and once you get to what looks like a playground you'll come across a boss fight. Objective Complete At the time after Progs have blown up the ship and you need to make your escape. **Planet Kalebo III (RYNO VI Protosuit)** . Just wait for awhile for people to complete the game. 11,000 BOLTS By the time you get on the far platform is when you'll find out that the turrets on this planet are still active and will trigger if you walk under the red search light. Bigger, Badder, Manglier. At the end you'll need to lower the next part and to do so use the Omniblaster to shoot at the panels to lower it down to continue onwards. Once you fall down where it is, push it so far before changing gravity down then pull or push the moveable object so you can open the rock gate. When the last one is shut down, get on the grav leap platform then hit the control panel with the wrench to make your way inside. When the fight is over it'll be time to head back to your ship. Change gravity down then go smack the Nether then change gravity up and when you get to the platform slow Clank down so you can get over the pit without taking any damage to get where the next moveable object is. Where are the holo-plans for the RYNO V located throughout the game., Ratchet & Clank: A Crack In Time Questions and answers, PlayStation 3 He will build a powerful weapon for you. Starting off with this one you want to change the gravity up as you want to jump where you need to as you make your way through and over the edge as you want to move where you have to until you get to the end then move right. This area have to look at the Grav Targets as there'll be one on the wall at the end as you need to fire at that then the one at the far on the left end then the same with the Grav Targets that's on the other walls of the ones on the right. Now if you time it right when it gets there place it in there and the divider will move. Once that they're dealth with grab the tour bot and head to the door on the other side of where you came in using the tour bot to open the door. Here you'll need to use the Jetpack to get to each platform to where each of the pumps are by placing the Battery Bot that's close by in and crank the crank to get a pipe as there'll be three of them that you'll need to crank. Now the other RYNO Holo Plan you'll need to use the Jetpack to get to a platform that don't show much of where the other one is as it'll be under a tree to claim it as that'll be it for the RYNO Holo Plans of Thram. Fight off the Nether Invasion. VII Holo Part: 2 - Weapons Available to Purchase: Netherbeast [80,000 BOLTS], Objective Complete Ryno IV. This shouldn't be too difficult of a challenge as it's the first one that you'll have to do so watch yourself during it as you'll have to face off against Thugs. Once that you claim it head to the connecting bridge to where you can see more Nethers that need to be taken care of as you get down there to deal with them as well as another brute in the process which should be the final Netherbrute to deal with. If you have gone to Kragg to get the Jetpack you can continue on but if you haven't you'll need to head there to get it before you can continue on. For this one you have five rounds to get through in under two minutes to defeat all the Thugs in each of the five rounds. The Holo Plan is right there. Head to the right then take a left head down to the end then take another left but when you get near the end you'll end up crashing through a wooden floor taking you down to below the orphanage. Make your way to the end as you want to take care of the Thugs to help out the Terachnoid. Now that you're back to where you started now it's time to use the Grav Tether there to get to the new area and as you do there'll be a new objective of going to the Azeril Caverns even if it means going through some sewers in order to do so. If we head to the left there'll be a Thug along with some Blade Balls to deal with in the next section and when you get to the edge where you have to jump from platform to platform but when you get on the first if you rotate the camera to the right some you'll see a place that looks reachable with the Boost Jump. GaMeFORGaMeRz + Add to Channel. New Objective From the start of this one head straight then drop down but watch out for the spiked balls on the way down and when you get close to the bottom you'll want to change the gravity to the right but want to glide so you can fit under it to make your way through. This guide shows all 9 RYNO Holocard Set Locations in Ratchet & Clank (2016 PS4 Remake) for the Tech Head and Full Gun Rack trophy (find all weapons and gadgets). While it's best to come here before going to Planet Silox as you wouldn't want to go there to get up a point then to have to come here to get the jetpack then back to Silox. *Open to the US, Puerto Rico, and Canada (excluding Quebec). In the next room you'll have to dispose of some more Thugs before you can make your way back into the control room where they are but without having to dealing with a panel to do so. Upon arriving on the planet head on over to meet up with Talwyn and after you do head on into the museum but there'll be some ball blades that'll be coming out of the floor so drop the tour bot to deal with them before advancing. Once in the grav stream take it up to the next level then use the tour bot to get in the next room and once in the room you'll need to head to the wrench crank to the right to lower the head of the statue so you can make it to the end. Get in the turret to open up the gate to enter more caverns and not long upon entering the caverens a cutscene will trigger as someone will pull Ratchet out of the sight of the Thug that's walking by. Ratchet & Clank: Into the Nexus FAQ/Walkthrough Use the Nightmare Box to scare at least one type of weapon regardlesss of the level of the weapon. Once on the first platform he'll make his way in to fight you two of the best that you can use to help during the fight is Mr. Zurkon [Zurkon Jr./Zurkon Family depending on how far Mr. Zurkon is upgraded] or the Netherbeast [also depending on how updgraded it is] with a good powerful weapon like the Warmonger or RYNO VII but don't count out the other weapons during the fight. Other than that it's just like the last challenge like before. Optional Objectives I can't tell, sheild is an armour vender, a gun is the weapon and ammo vendor also there are two for Cronk and Zaphier and of course a bolt sign is for golden bolts but I can't tell what is the symbol for a peice of the gadgetron holo plan. The Thugs have rebuilt the Mangler and given it a few new death traps. Thankfully the Destructapalooza is not a regulation arena, Rewards: When you head down you'll need to change gravity right for a little bit then change it down as you'll want to glide the rest of the way before changing it to the left but not too much then up. Now make your way across as you have to jump on a platform then jump again to get over there as there'll be some Sarathoids to deal with there, and once you have disposed of them head in the little area to grab a Battery Bot. Date Created: September 9, 2015 and even if someone has beat it its not positive theyll know. Mr. Now that you have a way into the next section turn the bolt crank to move the train down and once it's fully cranked head back there as you'll be able to head up as you have to get ready to square of against Neftin Prog. When it comes to any weapons I'd recommned using Mr. Zurkon/Zurkon Family, Nightmare Box/Terrorizer, and the RYNO VII. You can now go by changing the gravity down but glide down so you can get downward then when you get near the end change the gravity to the right a little ways then up waching out for the spiked balls. koza - 7 years ago 0 0. When you are able to move head to the left to the wall as you'll be able to know where the rift is as it'll start pulsating purple as you'll need to press Triangle to send Clank through the rift.
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